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- .PROC,KERHELP.
- $REPLACE(ZZZKHLP)
- $REVERT(NOLIST)
- .DATA,ZZZKHLP.
-
- SET File-type Ascii
-
- ASCII files are files of text. The
- ASCII character set is an international
- standard consisting of 95 printable
- characters (including a blank space)
- and 33 other 'characters'. You can
- create an ASCII file on the Cyber by
- using one of the Cyber editors, FSE or
- XEDIT, or by giving the TEXT command
- when your terminal is in ASCII mode.
-
- .EOR
-
- SET File-type Binary
-
- BINARY files contain information, but
- this data is not in the form of text;
- it is stored as a sequence of yes-or-no
- BITS of data. Kermit reads and writes
- BINARY files bit by bit. When writing
- a BINARY file, Kermit may add extra
- bits to the end of the file to fill out
- the last word. If you have a binary
- file (not a text file) which you wish
- to transfer from one micro to another
- via the Cyber, you may want Cyber
- Kermit to receive and send it as a
- KERMIT file.
-
- .EOR
-
- SET File-type Kermit
-
- A KERMIT file is a special kind of
- binary file. You should not use a
- KERMIT file to store text. You should
- use a KERMIT file only if you do NOT
- wish to use your file on the Cyber or
- on the Amdahl. The advantage of a
- KERMIT file is that Cyber Kermit does
- not append data to the file to make it
- conform to the Cyber's large wordsize.
- KERMIT files make sense only to Cyber
- Kermit; they are useless for any other
- purpose.
-
- .EOR
-
- SET File-type Display
-
- DISPLAY code files are files of text.
- Almost all compilers on the Cyber
- accept only DISPLAY code input; if you
- are transferring a program text, you
- probably need to SET the File-type to
- DISPLAY. DISPLAY code files contain
- only sixty-four printable characters.
- There are no lower-case letters in
- DISPLAY code files, so they are some-
- times called 'upper-case' files. You
- can create a DISPLAY code file on the
- Cyber by using one of the Cyber editors
- FSE or XEDIT, or by giving the TEXT
- command when your terminal is in NORMAL
- mode.
-
- .EOR
-
- SET File-type Eight
-
- EIGHT code files are files of text.
- Some programs call them ASCII8 or 8
- files. You can create an EIGHT code
- file on the Cyber with the FSE editor
- or with the FCOPY command. Most people
- do not need to use this type of file.
-
- .EOR
-
- SET DEBug OFf
-
- Cyber Kermit always writes a record of your Kermit session on
- the log file ZZZKLOG. This file ordinarily lists any command
- you give except 'SHow' and 'STatus'. Cyber Kermit records in
- the log any changes it must make to file names, certain error
- messages, and statistics for all file transfers. When DEBug
- is SET OFf, the log contains no other information. DEBug is
- always OFf unless you SET it ON.
-
- Note: The Cyber command KERMIT can list or print the log file
- for you. For information, give the Cyber command
-
- HELPME,KERMIT
-
- .EOR
-
- SET DEBug ON
-
- Cyber Kermit's log file always contains all of your commands
- 'SHow' and 'STatus', all changes Cyber Kermit makes to file
- names, all error messages received from other Kermits, and
- statistics for each file transfer. If you SET DEBug ON, your
- log file will contain a two-line entry for every packet Cyber
- Kermit sends and receives. Ordinarily you should not need to
- SET DEBug ON. (If you are curious, use a VERY short file.)
-
- .EOR
-
- SENd
-
- The SENd command tells Cyber Kermit to send a file to another
- Kermit. The format of the command is
-
- SENd filename
-
- You must always name the file you wish to SENd.
-
- .EOR
-
- Receive
-
- The Receive command tells Cyber Kermit to receive a file from
- another Kermit. This command has two forms:
-
- Receive filename
-
- tells Kermit to receive a file, and that the file should have
- the name 'filename' if no local file has that name already.
-
- Receive
-
- tells Kermit to receive a file, and to name the file whatever
- the other Kermit calls it, if possible.
-
- .EOR
-
- SERver
-
- The SERver command tells Cyber Kermit that you will no longer
- be talking to it directly, but that your commands will arrive
- in packets sent by the micro Kermit. To cancel a SERver com-
- mand, use the Cyber Escape code. To find out what your Cyber
- Escape code is, give the SHow command. (The Cyber Escape
- code is CTRL-C unless you have changed it.) You may also
- cancel a SERver command by giving the command
-
- FINISH
-
- to your micro Kermit.
-
- .EOR
-
- Exit and Quit
-
- Cyber Kermit (unlike some of its relatives) makes no distinc-
- tion between these two commands. Exit and Quit stop Cyber
- Kermit so you can give regular NOS commands to Cyber's opera-
- ting system (including the GO or BYE command to log out, the
- ATTACH and GET commands to make local files -- Cyber Kermit
- cannot send permanent files -- or the SAVE, REPLACE, DSAVE,
- and DEPLACE commands -- since Cyber Kermit cannot write
- permanent files).
-
- .EOR
-
- Push
-
- The Push command allows you to stop Cyber Kermit temporarily
- while you to give NOS commands to the Cyber operating system.
- Unlike the Exit and Quit commands, the Push command saves all
- the options you have SET before giving the Push command; when
- you give the next KERMIT command to the Cyber, any values you
- set before Pushing will be restored.
-
- .EOR
-
- SET Bit-prefix
-
- To set a different Bit-prefix, use the command
-
- SET Bit-prefix X
-
- where 'X' is the new Bit-prefix. The Bit-prefix must differ
- from the Quote-char and the REPeat-char, and it may not be an
- upper-case letter or one of the following eight characters:
-
- [ ] / ^ ` #_ ? @
-
- If you do not give an argument, Cyber Kermit assumes you wish
- to set the default Bit-prefix '&'.
-
- .EOR
-
- SET Quote-char
-
- To set a different Quote-character, use the command
-
- SET Quote-char X
-
- where 'X' is the character to be used. The Quote-char cannot
- be the same as the Bit-prefix or the REPeat-char, and it may
- not be an upper-case letter or one of these eight characters:
-
- [ ] / ^ ` #_ ? @
-
- If you do not give an argument, Cyber Kermit assumes you wish
- to set the default Quote-char '##'.
-
- .EOR
-
- SET REPeat-char
-
- To set a different REPeat-character, use the command
-
- SET REPeat-char X
-
- where 'X' is the new REPeat-char. The Repeat-char cannot be
- the same as the Bit-prefix or the Quote-char, and it may not
- be an upper-case letter or one of these eight characters:
-
- [ ] / ^ ` #_ ? @
-
- If you do not give an argument, Cyber Kermit assumes you wish
- to set the default REPeat-char '~'.
-
- .EOR
-
- SET DELay
-
- To SET a different DELay period, use the command
-
- SET DELay N
-
- where N is the number of seconds which Cyber Kermit will ask
- your micro Kermit to wait for a response. The DELay must be
- between 5 and 94 seconds. If you do not give an argument,
- Cyber Kermit will set the default DELay period, which is 20
- seconds.
-
- .EOR
-
- SET Escape
-
- To SET a different Escape character, use the command
-
- SET Escape X
-
- where X is a letter or one of the following seven characters:
-
- [ ] / ^ ` #_ @
-
- This sets the Escape character to the unprintable character
- you produce when you press the CONTROL key together with the
- letter or symbol you have selected. The Escape character may
- not be the same as the Marker, and it may not be CONTROL with
- any one of the letters H, J, M, P, Q, S, T, or X. If you
- do not type an argument for this command, Cyber Kermit tries
- to SET the default Escape character, CTRL-C.
-
- .EOR
-
- SET Marker
-
- To SET a different Marker character, use the command
-
- SET Marker X
-
- where X is a letter or one of the following seven characters:
-
- [ ] / ^ ` #_ @
-
- This sets the Marker to the unprintable character you produce
- when you press the CONTROL key together with the letter or
- symbol you have selected. The Marker may not be the same as
- the Escape character, and it may not be CONTROL with any one
- of the letters H, J, M, P, Q, S, T, or X. If you do not
- type an argument for this command, Cyber Kermit tries to SET
- Escape to the default character, CTRL-C.
-
- .EOR
-
- SET Packet-length
-
- To SET a different Packet-length for the maximum length of
- packet which Cyber Kermit asks to receive, give the command
-
- SET Packet-length N
-
- where N is the length of the longest packet Cyber will then
- be able to receive. The Packet-length must be in the range
- 40 -- 94. The default Packet-length is 94, and if you give
- the SET Packet-length command without a parameter, Cyber
- Kermit SETs the Packet-length to 94.
-
- .EOR
-
- SET RETry
-
- To SET the maximum number of retries allowed when attempting
- to transmit a single packet, give the command
-
- SET RETry N
-
- where N is the maximum number of retries per packet. RETry
- must be in the range 3 -- 30. The default RETry limit is 5,
- and if you give the SET RETry command without a parameter,
- Cyber Kermit SETs the RETry limit to 5.
-
- .EOR
-
- Type
-
- You can give the Type command only if
- Cyber Kermit is running as a SERver.
- This command is useful for learning
- whether you have SET the correct File-
- type, because you can interrupt the
- Type command from your micro. The
- format of the command is
-
- Type Cyberfilename
-
- You are not allowed to Type Binary or
- Kermit format files.
-
- .EOR
-
- You can send the following commands to
- Cyber Kermit when it is in SERver mode:
-
- SEt-file-type STatus
- SHow Type
-
- .EOR
-
- The SEt-file-type command requires one
- parameter, the name of a type of file
- recognised by Cyber Kermit:
-
- Ascii Eight
- Binary Kermit
- Display
-
- For more information, consult the Cyber
- Kermit User Guide.
-
- .DATA,DUMMY.
-